quinta-feira, 30 de abril de 2009
Update
quarta-feira, 11 de março de 2009
Paper review: Precise Selection for Multi-Touch Screens
In current touch screens there is a problem related with the precision of the human fingers. Most of the graphic user interfaces are designed for mouse interaction where the pointing device precision is much higher and all control objects on the screen can have a low amount of pixels. Keeping in mind that the most appealing aspect of touch screens is the ability to directly touch an object in order to interact with it, this paper explains several techniques to increase the pixel-accuracy of the interaction. The techniques includes simulate pressure using the area of touch and placing the cursor at the top of the finger. Another is to place the cursor at an offset distance from the finger to reach corners or edges. Using two fingers they propose a resizable zoom window that can be used to facilitate the selection of objects with fingers. Finally it is proposed a model for a contextual menu. The paper has a good related work about multi-touch prototypes and interfaces and has an extensive study on the behavior of the users with these techniques.
terça-feira, 10 de março de 2009
Preparing a presentation...
Shorts:
I'm preparing a small 10 min talk for the Scientific and Technical Communication class about:
Multi-point interfaces and interaction
I am also writing a short paper for Interact2009
Call for papers : 3AMIGAS
Paper review: Supporting Multi-point Interaction in Visual Workspaces
This is a paper describing how to interact using multiple controls in a task but using only a single pointing device. The main techniques described include splitting screen when two control points are too far and fisheye context zoom around control points when more precision is needed.